Thursday, 29 December 2011

PPGI - Week 12

A good final attempt for a sample asset presented in a house style.

Wednesday, 28 December 2011

PPGI - Week 12

A first try at presenting an asset in a in house style.

It has everything I want to show for the town hall, but I need a better way to merge everything together.

Things I'm going to improve on include:
  1. The contact information, including the link to this blog (as an example), email address, perhaps a phone number, and then choose a better font and colour.
  2. The background colour is very neutral so the images do stand out, however, it looks rather bland.
  3. A better way to display the textures, perhaps having them smaller, or laid out differently.
  4. A third view of the asset to fill up some more space, perhaps the back image of the townhall.
  5. A border to box everything nicely into the picture might be a good idea.

PPGI - Week 12

High Level Exit Plan

Link

The above link provides information on how to create a really good showreel, and numerous examples of good show reels from with the industry, be it games or films industry.

It does provide 3 different methods to self promote myself:
  1. Youtube - To upload my showreel so people and potential employers can view it at anytime, and means that only an internet address is needed to be sent rather than a DVD containing my showreel.
  2. Blogger - A good place to blog, uploading designs/sketches, and work in progress, and also to include an embeded show reel and other completed work.
  3. LinkedIn - A source to build up a CV and start making connections with people in the industry.
  4. Elance/Guru - Gives the chance for my work to bring me some freelance work, using both Blogger and LinkedIn.
A couple of things I already know to do include:
  1. Creating a business card with up to date contact information so if I do meet someone who shows interest in me and my work, a card is easier and more professional to show rather than writing down contact information.
  2. An up to date CV is essential for any job, and since last creating a CV I have had a couple of jobs, which I believe will help at starting at the bottom as a receptionist/runner for a VFX studio.
  3. A website to have all my finished work displayed, with links to my show reel and blog (as long as the blog is kept up to date of what I'm working on, otherwise the blog is pointless) and to show my CV. This means that any potential employer can look on one website to find everything they need to decide if I'm good enough for the job in question.



On an interesting note, I found a website of visual effect employees from around the globe working on animation films and their show reels. As someone who is aspiring to be in the film industry, its good to see some animation work, although I don't necessarily want to do animation, before applying for jobs.

Reel Barrow

Tuesday, 27 December 2011

PPGI - Week 12

I had the Viva Voce this week, although I believe too much focus on the DeLorean in my Back to the Future scene was too high, even though I explained throughout the 12 weeks of working on the scene, vehicle modelling isn't my strong point, and I wasn't that thrilled about doing it. Although I completely agreed that the DeLorean had to be in the scene, I wish I had chosen a scene with more focus on the environment.

Saying that, the scene itself was very enjoyable to create, with animation quite difficult to do, but all in all, it made me want to learn more about environments and become an environment artist.

From ART to AMA, I'm focusing on environments, and that's why I'm creating the Black Pearl from Pirates of the Caribbean and if I have much time, create another scene that I really want to do.

Thursday, 24 November 2011

PPGI - Week 9





I couldn't find a lot of advice on Design Sheets for 3D models so above are 3 different Prop Sheets I found online, two from previous students to see what they displayed on theirs. From what I gather from the better Design Sheets are that a render of the final model, fully textured, along with one or two wire frame models from different angles.  Finally, there should be 3 different maps on the Design Sheet which include the Diffuse, Normal and Specular maps.

To finish it all off, it has to be presented well on a Design Sheet. The best is the bottom 2, while the bottom is rather neat, the middle is much better laid out as it seems to blend into the background.

Tuesday, 22 November 2011

PPGI - Week 9


I've been looking into the type of audio I could put into my showreel, and want something classical with little or no words so as to not distract the viewer. A lot of online resources believe there shouldn't be music on the showreel as it distracts the viewer, however, subtle classical music is both visually and aurally appealing to the viewer.

I have chosen this song above (How to Train Your Dragon OST - New Tail) as the movie was mentioned on a website for having good music for a showreel, and I both like the film and the music featured in it.

Furthermore, I believe its nice relaxing music to go along with a showreel so should be able to easily have a good flowing showreel.

PPGI - Week 9


Above is a video of a showreel by Brent Waller who is a Lead Environment Artist at KMM Games, and is quite a good showreel in my opinion.

It showcases his best work, made even better by the custom soundtrack that the camera follow. The abrupt start to the showreel draws me in, while the camera pans further out through the levels he is showcasing. Half way through the showreel he then starts panning in the camera through the levels, in a slightly different way/angle/different part of the level, which draws the attention back into the level. This method is good as the best bits will be seen of the level straight away and then how they coincide with the rest of the level.

It finally ends with a slight zoom in shot of his contact details. The only change I would make to this is that the contact details should be seen at the start of the showreel for about 2 - 3 seconds so as they know whose showreel is in front of them.

My final showreel will be similar to his, although perhaps a little bit more technical as there is less work to show. So this will include moving shots of the levels I have created, starting at the best parts of the level and moving out, and then changes to the way the level looks, such as wire frame or without textures. Perhaps having a couple of design sheets mixed into the level of parts of the level I am proud of.